9 September 2012

Particle Splat

A proof of concept, I made this to develop my understanding of the ways in which animated objects might be conrolled to collapse over time. in order to save time only 50000 particles were used in this simulation. The process is sound and in future I will up the count and mesh the particles or use instanced geometry in the render rather than blobby particles.



The clip demonstrates an exponential decrease in the stability of the particle object until complete structural failiure, carefully controlling the rate of failiure should provide various effects like melting or disintegration.

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