23 September 2012

Super-MoCap-Fragile-Pixels-Explode-All-Over-Us

Here's another development test, this time using a mo-cap file as the source of motion. My computer is a little long in the tooth and was having difficulty processing any more than about 30000 particles on this one so, to get the most out of my processer during simulation, I ran 3 passes and by making small adjustments to the particle and geometry interaction attributes managed to create something much more detailed than would have otherwise been possible.


 
Because each particle simulation is cached separately there is the issue that they don't interact with one another but this is a small price to pay to be able to run a few hundred thousand particles in a clip instead of a number in the tens of thousands.
 
 

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